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A jam submission

PalView game page

Submitted by beatrate, Pulni — 19 minutes, 22 seconds before the deadline
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Pal's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#18392.9143.727
Presentation#28522.6293.364
Overall#31762.5113.212
Originality#45891.9902.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player characters can join together and move as a single piece

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Cool game. Great puzzle potential. Maybe make the floor a bit brighter so its easier to see where I can go

Submitted(+1)

Ohhhhh my.........

I loved it, this was so much fun, and I loved it.....

But sometimes it is hard to know if there is a way to go up or down...

Developer

Thanks! That's true, didn't really have time to make proper levels or playtest them a lot haha.

(+2)

I think the fact that the game is presented in an isometric manner, but uses cardinal controls makes it so that the player feels a "disconnect" between the two. Maybe I'm a bad gamer, but I felt like I had to constantly think about which way I was going to go when pressing a button, rather than just doing it from intuition. This, coupled with the fact that the characters can fall off the platforms leads to a little bit of an unpleasant experience in my opinion. The atmosphere of the game worked for it, for sure, and the characters were likable. The joining mechanic was interesting, and I would like to see that explored a little more. 

Developer

I see! It was majorly inspired by EDGE and it had pretty much the same sort of controls/camera alignment so I thought it felt natural.

Submitted (1 edit) (+1)

I think it already helps, if the camera is not in perfect 45° but 40° angle, so the player can figure it out, if he needs to, but you keep that isometric feel. Also you could have the floortiles become brighter, the higher up they are to make depth perception easier.  One last notch i recommend is syncing the particle effects with the beat of the music. All in all the game has a good foundation of ideas and i enjoyed it a lot, well done :)

(+1)

Cool game! Would like to see more levels that take advantage of the joining mechanic. The teleporter particle looks too similar to the deadly explosions, as I was avoiding it so it wouldn't kill me. I eventually realized it was a different color and solved the last level.