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Meter Defeater's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4869 | 1.833 | 2.750 |
Fun | #5228 | 1.417 | 2.125 |
Overall | #5372 | 1.444 | 2.167 |
Presentation | #5633 | 1.083 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Almost all actions taken in battle swap or copy the values between your opponent's meters and your own.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
It's pretty nice! I found it very overwhelming at first: so many moves available... but 90% of my turns were Fireball :/ Limiting the player's choices each turn could've made it both easied and more varied.
I don't think I quite understood how swap abilities work: a preview on what the amounts will be after using the ability would help greatly!
But a significant balancing factor was that no moves swap with health. No hit is an instant-kill: all that's left is juggling mana and energy. This feature I appreciate much!
I didn't understand how to play. Lack of tutorial.