The mechanic of stretching over obstacles is interesting and unique, and this is compounded by the mechanic of "glom"-ing other globs, which adds another layer of interactivity. The platforming controls are a tiny bit wonky and loose. Also the visual representation of "stretching" could be conveyed a little bit better. Right now it just feels like we're duplicating ourselves a few times. The core game idea is solid and can lead to a neat little puzzle-type platformer if expanded on.
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Glom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3319 | 2.583 | 3.875 |
Fun | #3818 | 2.083 | 3.125 |
Overall | #3971 | 2.167 | 3.250 |
Presentation | #4596 | 1.833 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Joined together with other globs to increase your reach.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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