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A jam submission

Slime and SeekView game page

Submitted by Benjamin Emdon (@BenjaminEmdon), ben hardy, Luke (@LukeRyan589281) — 32 minutes, 39 seconds before the deadline
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Slime and Seek's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#45081.8862.667
Overall#49221.7282.444
Fun#50101.5712.222
Originality#50671.7282.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Join Together with the other slimes to progress through the level.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

This music is a bop. Really catchy, will be in my head all day!

The game was pretty zen, I enjoyed going through the maze, though some of the doors were positioned in a way that I couldn't see the number. But really pretty and very pleasant.

(+2)

For starters, I'm not entirely sure how, but this game can be VERY tough on your PC. My fans were blaring after about a minute of gameplay which didn't really make sense for a pretty simple game as this. Anyway, to sum it up for those who weren't able to play, you're a big slime who moves around the map collecting the other slimes in a maze. It's basically a collectathon; get 100 or so collectables in the maze and you win. There are gates that don't let you through until you've collected enough slimes, akin to how some gates work in Pikmin, but it's more or less a progress check to make sure you have everything in the area. The surroundings and the music are pretty solid, but the problem is the game isn't that fun? Like I know there are people who like collectathon games, but those aspects are usually secondary to the main gameplay, which could be platforming or even FPS games where you can explore the nooks and crannies of a massive map. Sure there were only 48 hours, but the only gameplay element is moving around the map running into however many slimes were placed (I stopped early to avoid my PC crashing so I can't say the exact number). This isn't a testament to "don't play the game", you absolutely should! In fact I did find some enjoyment with meeting the threshold for gates. But, it's nothing super special for me. I think adding an enemy-type-thing that patrols an area or chases you if it sees you would've been a nice addition, but in the meantime there's nothing stopping you from just picking up all the slime lying on the ground.