Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Cable RushView game page

​JOIN your towers TOGETHER to your generator to power them up in this hectic take on the Tower Defense genre!
Submitted by struuuudel, GammaFoxTBG (@GammaFoxTBG), Fer-i (@FeiEsp), Alejandro PHz (@AlejandroPHz), Arkanpixel (@arkanpixel) — 33 minutes, 26 seconds before the deadline
Add to collection

Play game

Cable Rush's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2453.8223.822
Overall#3203.8373.837
Originality#4443.8673.867
Presentation#6263.8223.822

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Joining together TD towers with cables to power them up.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted(+1)

I really enjoyed this game! It would be even better if you could shot at enemies, or if you could get a tether gun at some point!

Submitted(+3)

A super fun twist on a tower defence genre, great idea! Some levels were quite hard but could finish the game (cycle to the first level?) after a few tries. There was no explanation of what each tower does, but the mechanics were simple enough so a try and see approach worked fine. There are a couple of things that I think would improve the game even more. 

First, I think there is a bit of imbalance between the structures. For example, the barracks that spawn robots seemed a bit underpowered compared to other towers. In most situations, I was better off powering a turret instead. I think a third type of enemy wave with a low number of super-fast enemies could give the barracks more meaning. 

Some more easily readable UI (e.g. health bar/heart icons ingame for the base and some icons for available cables) would also be nice since there was no time to read numbers on the UI in the corner during the game.

However, these are very small details, so take them more as suggestions if you want to move forward with the project rather than a criticism. I had great fun with the game, good job on making this in such a short time!

Submitted(+2)

This is really fun and I can see so many options for expanding it in the future! Well done!

Viewing comments 23 to 21 of 23 · Next page · Last page