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A jam submission

City SurvivalView game page

City Survival is made for the GMTK 2018 Jam
Submitted by Nick Wagter — 1 hour, 14 minutes before the deadline
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City Survival's itch.io page

Results

CriteriaRankScore*Raw Score
Design#8081.7503.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Buy 25+ food every turn. Are you guys trying to break my mouse?

This is an interesting idea, an RTS where the only threat is the rise of the proletariat, but when it's this simple, it's really easy to never have any problems at all. Then it's just a game about a perfectly functional society. Your end screen tells me I am the Best, but After buying 250 food with 8 days left, I went to go microwave my dinner because there was nothing that could stop me from winning at that point.

It's a nice enough game. I just think you chose a concept that needed more time to flesh out than you actually had available. There's just not enough going on for this to be an interesting game.

Also, the turns are really slow. There are not a lot of decisions to make each turn. Certainly not 45 seconds worth. A minor problem that is partly my fault is that it took me 2 turns of random clicking to find the market.

I really like the game's concept. It could add a lot to a game like Anno (which I haven't played). I just don't think the game's core mechanic stands well in isolation.

This may have been mostly complaints, but I did enjoy playing the game. It has a nice art style, and I liked gaming the market: buying up crazy amounts of food when it was only 1 money each.