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A jam submission

Forest_of_MadnessView game page

Submitted by legopip — 13 hours, 36 minutes before the deadline
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Forest_of_Madness's itch.io page

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Comments

Jam Judge

Cool game, I like 2D pixel art sprites art style and the controller support is great. I think turning the camera with the d-pad feels a little clunky though (I'm use to camera controls being on the right stick) but I do like the effect of being able to turn the camera. Something gameplay wise that I would improve is that it's sometimes hard to know where the attacks are gonna land, so some sort of indicator on the ground could help with that instead of just the arrow.

A bug I came across was the ground and wall textures weren't loading in for me, I was able to see them in your video though. I also took a quick look at your code, it could use some cleaning up (like removing commented out code) but your formatting is pretty good. Moving things out of the main() function could help with the organization of the code and adding some high level comment like on classes could help with readability for someone new looking at your code.

Overall really cool project!

Developer

Thanks for the in-depth feedback. Placing the camera controls on the controller is definitely tough. I do hope to get some better form of indicator eventually as well. Thanks for playing it! 

Jam Judge

Hey!

  You have presented a nice demo. The demo had most elements for a fun game. Gameplay feedback in form of HUD elements was appreciated. Your level generation logic was interesting as well. 

There is scope to improve the code quality at few places in terms of readability and efficient but overall good work!!

Developer

Thanks for playing it. I intend to improve the code as I go.

Jam Judge

Nice work with the UI, clean and minimal. Always love to see a playable game instead of just a tech demo. Just missing some polish in some areas, but overall nice work.

Developer

Thanks!

Jam Judge

This project has potential if more time is put into it. I liked that there was health bars and big icons onscreen – as we see in modern mobile dungeon crawlers or hack ’n slash genre. I missed the sound effects, which could have worked greatly for Forrest Of Madness. Refining the sprite work will also boost the visual quality. Good thinking and keep improving!

Developer

Sound and improving the sprites are definitely on my todo list. Thanks for the feedback, and for playing! 

Jam Judge

Definitely the bones for a cool experience! I think it spawned me facing away form the action so I was confused for a long while until I saw that I could rotate the camera. Obviously the feedback for attacks are a little lacking without animations or sound, but it's a neat idea for a hack n'slash kind of game. I didn't fully understand the different between the combo attack vs neutral attack, wasn't sure what the icon switching did.

I am a super big fan of the 2d in 3d space style, though the camera and camera controls bothered me whenever the camera would be blocked by a tree. Wasn't able to figure out how to get other enemies other than the wolves, but it was pretty cool anyways!

Developer

Thanks for checking it out. I noticed the camera often got a bit blocked when I was testing it, I think that'll be one of my priorities to fix first. Damage splash numbers and other UI elements to make things more clear are definitely a goal too. Again, thanks for the review!