Interesting using of lighting and stencils. I also noticed the skybox circling through day and night. Nice! Some particle effects too. It would be nice to see moving animations though. A simple interpolation effect would do wonders. Overall, congrats on the Jam.
Great game, I think the observation center over looking the dungeon is a really cool story idea and I liked the different camera angles you incorporated. In terms of the window resizing, rather than needing to press p after resizing you could save the window size of the previous frame and check it against the new window size each frame and update the frame buffer if they're different.
I took a quick look at your code, I think cleaning up the commented out code would help make things cleaner but overall I thought it was pretty well formatted and readable. I think one thing you could do is move a bunch of the logic out of the main() function but I do really like the section comments you have in that function, it makes it easier to follow and read through.
Good work! It was interesting to see different graphical effects in play. The fire particle looked good as well.
Adding few minor features like player stats or HUD would have improved the experience. Also, try to keep code as modular as possible and watch out for edge cases.
That will always make things easier for you and any fellow programmers that you work with.
Bloom effect turned out great, really pretty. Love the idea of the dungeon with listeners and wanderers, and clearly didn't bog down the game. The stencil was a nice solution for some clarity. Would have loved to see some smoothing as a character moves from one location to another, but overall nicely done.
The game just presented a white screen on my PC. However, it looks great on the recording, the use of stencil was nice to see and the solution Evan had for the decals/footprints was quite creative. It seems that a lot of effort was put into ‘Dungeon Adventure’. Good work.
Runs smoothly, fun to try out all of the different toggles you included. I didn't notice any enemies attempting to "attack" the player, they just seemed to be doing their own thing. The 45 degree player turn intervals took a bit to get used to since the hallways are all 90 degree turns.
Couldn't play, but watched the short video. Definitely like the idea behind the game as I personally love little dungeon crawlers, and seems like you had lots of variety in the things you decided to implement with different enemy types and behaviours for each. Wish I could have tried it, looked pretty cool!
Comments
Interesting using of lighting and stencils. I also noticed the skybox circling through day and night. Nice! Some particle effects too. It would be nice to see moving animations though. A simple interpolation effect would do wonders. Overall, congrats on the Jam.
Great game, I think the observation center over looking the dungeon is a really cool story idea and I liked the different camera angles you incorporated. In terms of the window resizing, rather than needing to press p after resizing you could save the window size of the previous frame and check it against the new window size each frame and update the frame buffer if they're different.
I took a quick look at your code, I think cleaning up the commented out code would help make things cleaner but overall I thought it was pretty well formatted and readable. I think one thing you could do is move a bunch of the logic out of the main() function but I do really like the section comments you have in that function, it makes it easier to follow and read through.
Overall really cool project!
Hi
Good work! It was interesting to see different graphical effects in play. The fire particle looked good as well.
Adding few minor features like player stats or HUD would have improved the experience. Also, try to keep code as modular as possible and watch out for edge cases.
That will always make things easier for you and any fellow programmers that you work with.
Good job and all the best!!
Bloom effect turned out great, really pretty. Love the idea of the dungeon with listeners and wanderers, and clearly didn't bog down the game. The stencil was a nice solution for some clarity. Would have loved to see some smoothing as a character moves from one location to another, but overall nicely done.
The game just presented a white screen on my PC. However, it looks great on the recording, the use of stencil was nice to see and the solution Evan had for the decals/footprints was quite creative. It seems that a lot of effort was put into ‘Dungeon Adventure’. Good work.
Runs smoothly, fun to try out all of the different toggles you included. I didn't notice any enemies attempting to "attack" the player, they just seemed to be doing their own thing. The 45 degree player turn intervals took a bit to get used to since the hallways are all 90 degree turns.
Couldn't play, but watched the short video. Definitely like the idea behind the game as I personally love little dungeon crawlers, and seems like you had lots of variety in the things you decided to implement with different enemy types and behaviours for each. Wish I could have tried it, looked pretty cool!