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A jam submission

Reflections OverpoweredView game page

GCO Online Jam 2018 Reflections Entry
Submitted by Dreaming381 — 21 minutes, 54 seconds before the deadline
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Reflections Overpowered's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#14.3334.333
Bonus Points#13.3333.333
Entertainment#24.0004.000
Overall#23.8893.889
Creativity#34.3334.333
Technical Achievmant#43.3333.333
Theme#44.0004.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

One thing I like:

* This game is very polished. I like the style of the black and white graphics and I like how the soundtrack of the game provides the mood of the game.

One thing that could be improved:

* This game is too difficult.  I think it is unfair for the player to have to restart a level every time the player dies in the level as the levels in the game seems to be very long. I think the game would be better if there were checkpoints.

Developer(+1)

Thanks for the review!

The level is difficult because I only finished the first one and I wanted to challenge and troll some of the hardcore gamers who were sitting around me during the jam. I also wanted the ending cutscenes to be a rare treat for the dedicated. It is beatable. I've beaten it a few times without any sorts of developer tricks or cheats, assuming that you don't have the physics bug that makes you jump over the left starting wall and not be carried by moving platforms. The end of the level is just after the large moving platform section. There's no timer so I suggest to play patient and look for different ways to navigate through that section. All platforms are on either a 5 or 8 second cycle if that helps.

With that said, there's a couple of tweaks I could make such as adding a checkpoint like you suggested and animating the camera to pull out to give you a better view of the platform maze once you reach it. I can upload a version with those fixes tomorrow if you weren't able to beat the game!

As a side note: The final game if I ever complete it will have a completely different physics system and consequently different level design with a little bit smoother of a difficulty curve.