Play game
Kalapaniikki (Fish panic)'s itch.io pageLink to gameplay video
https://drive.google.com/file/d/1bfda8vlC0en06tbg_NUWGGF20vvvdYM-/view?usp=drivesdk
Team
Veikka Taka - Game Design, 3D modelling, Asset drawing, Documentation, Building the physical and electronic game assets, Testing
Antti-Jussi Miettinen - Game Design, Art, Testing
Perttu Jalovaara - Game Design
Tools and Resources
-One Note, note taking and asset drawing
-Blender, 3D modelling for the early game concept
-Inkscape, asset drawing and batch export of cards drawn in One note
-Tabletop simulator, Playing platform
-Cardboard and scissors, physical game assets
Estimated work hours
61
Low-code?
The game development involved zero coding since it's a physical board game and building the a deck of cards in tabletop simulator can be done via UI clicking.
License
CC BY-NC-SA 4.0 license
Theme
The game is about a ice fishing in a remote wintery village. See the project page https://shuppa.itch.io/kalapaniikki for more detailed info!
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Comments
With just watching the video, Id say you have a well-working core tetris-like mechanic in place. In addition you have many other levels: selecting the water area, a column where the fish are placed ( did not quite get the meaning of this), shop and the victory point cards. Without actually playing, my maybe not that well informed opinion is that the game would benefit from reducing the number of these different stages and placing more emphasis to well working core, the bag mechanic.