Play game
Ever Winter Nights's itch.io pageLink to gameplay video
http://-
Team
Developed this solo this time!
Tools and Resources
GB Studio for assembling the game, FireAlpaca for creating graphics and Tiled for putting together the tiled backgrounds. I wanted to use this jam as an excuse to learn some pixel art, so most of assets used in this game are custom made! Exeption being the font, emotes, star background and checkbox that came with the GB Studio and its sample project.
Estimated work hours
~40-50+ hours
Low-code?
GB Studio had all the needed building blocks available for making a rpg game, so no need for coding! Only things resembling coding were assigning a few numbers for variables (usually from a drop down list) and making "custom scripts", which has a bit misleading name. I used these custom scripts to chain together some often used blocks of code so that I only needed to call the new "label" instead of selecting all the same actions over and over again. A big thank you to the youtube community on providing awesome tutorials for the GB Studio!
License
CC BY-NC-SA 4.0
Theme
In this game, the Winter is interpreted both literally and metaphorically. Your main objective is to make the Spring come back after a seemingly everlasting Winter, and in order to do this, you need to return the people the things they love and make the ruler of the kingdom - the Overseer of Love and Seasons - to trust you after a long period of seclusion and stillness. The Winter could be interpreted both as the overseer's heartbreak and as a symbolic way to portrait depression. Unfortunately though, the demo is still way too short to even fully hint at the hidden meaning, but I hope it can give a tiny taste of what the full game could be!
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