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Azri 2-Hit Animation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Project Documentation | #8 | 2.500 | 2.500 |
Final Presentation | #10 | 2.500 | 2.500 |
Research + Development | #11 | 2.000 | 2.000 |
Creative Development | #11 | 1.500 | 1.500 |
Technical / Workflow | #11 | 2.000 | 2.000 |
Overall | #11 | 2.100 | 2.100 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Great to see the use of personal reference, and multiple takes to get into the flow of the movement. When filming reference try and use a fixed camera and the use of a prop to get a better sense of weight to the movement you’re performing. Overall, the initial pose is ok, but the animation poses throughout need more consideration to make them read clearly. It would have been great to see the animations split and presented to show the understanding of game ready animation.
- Hey, Good work overall, I think you are missing basic animation mechanics and should go back to the bouncing ball. Nail the fundamentals then go onto a full character as to not be overwhelmed by everything happening in an animation. Use a ball with legs for the basic walks etc. to work upto a full character. Keep pushing :)
Challenge Tier
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