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Creating Game Ready Animations With the use of motion Capture's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Research + Development | #2 | 3.500 | 3.500 |
Project Documentation | #2 | 3.500 | 3.500 |
Creative Development | #4 | 3.000 | 3.000 |
Overall | #4 | 3.400 | 3.400 |
Technical / Workflow | #4 | 3.500 | 3.500 |
Final Presentation | #5 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Hey, This is great, awesome you can show how you did the whole process and employers will definitely love this. I do think it could all have a lot more polish. It feels like raw data in a lot of the animations. Mocap is great but we need to loosen the data up a lot of the times. The spine is always a good place to do this on a layer. Also the hands going through the sword a lot is distracting, More time polishing wuld of taken this to the next level. The attacks also seem a bit frantic. The motion is there but some poses a bit more held and checking the sword path would make these feel more finished. Overall great job and this would easily get you in the door as a junior somewhere I am sure :)
- Great to see a different approach to creating game ready content. It would have been great to see more focus on the project outcome rather than the process. Overall, the animations are ok. A little more attention to the hands and fingers would have really helped how the character looked. The submission tends to go a little off brief, and it would have been good to see all the states required in the presented.
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