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Beyond Rails's itch.io pageDescription
You thought you were just helping some kid but ended up in a weird, parallel world where nothing just works as it should.
Budi was on his way home from a party and didn't really think that accompanying a kid in the middle of the night was all too weird. Now, he has to find a way back to his own world, using subways that don't really follow a map or the laws of physics for all that matters, deduce where to go and how to get there from all kinds of creatures, solve puzzles and, with some luck, get a ticket back home.
Controls
Controls:
- mostly mouse á la Point&Click
- E for interaction
Credits
The Team:
Luka Tisljaric Programmer
Mario Lampert Programmer
Timmo Zagar Programmer & Sound Design
Dorothea Trötsch Character Design & Poster
Melina Agemar Character Design & Animation
Maximilian Herzer Assets & Animation
Marc Kupecek Level/Background & Assets
Thomas Thudt Narrative Design & Writing
Teamname
Beyond Rails
How does your game fit the themes?
Our team picked "underground wonderland" out of the two themes for the GDW24 GameJam.
Underground we translated in a very literal sense, centering the narrative and gameplay around using travelling by subway and moving around subway stations.
Wonderland, though, we took the liberty to go more for "wondering" and "weird", a touch of Alice in Wonderland with our weird and twisted parallel world instead of a carnival or the like.
Game Engine
Unity
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