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Fruitsketball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #647 | 1.871 | 3.500 |
Mechanics | #784 | 1.871 | 3.500 |
Fun | #805 | 1.871 | 3.500 |
Overall | #826 | 1.871 | 3.500 |
Theme | #854 | 1.871 | 3.500 |
Aesthetics | #863 | 1.871 | 3.500 |
Music | #1021 | 0.535 | 1.000 |
Sound | #1033 | 0.535 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
opengameart.org/content/2d-fruits ; opengameart.org/content/whispers-of-avalon-grassland-tileset ; few scripts from Sebastian Leagues GitHub such as Noise and Poisson sampling but made modifications to them if it matters
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Comments
I will assume this is a relatively first project for you based on what was completed in the project. If not, I hope I do not offend you with that assumption and you should be proud of having something done and submitting into a game jam. I have been trying to rate games that don't have any ratings yet because I don't want anyone that put in the work it takes to make a game to not get any recognition.
I would recommend on improving your core fruit catching mechanic. The arrow indicators were helpful for moving my basket, but I would suggest adding some visual indicator that the player made a successful catch. Hope you continue to enjoy your game dev journey!
Hey, thanks for your feedback! I appreciate it. Yeah, this is my first gamejam and i started really late so only had 2-3 days for everything. I do know that overall mechanics of fruit throwing / catching are not great but I didnt have time to polish them to be intuitive for player. Im fairly bad at visual side of things yet(You could tell from how UI looks, tho I added it in the last hour) so it decreases quailty of the game significantly. I will take it into account for my next project and improve on it. Thank you for your time
Ok wow given that you built this in only 2 days (I wrongly assumed you had worked for 10 days I apologize) you got some great work done! I would say your mechanic of the fruit catching is actually great and can be a very fun game loop. I encourage you, if you are enjoying the project, to add polish and see where you can take it.
Keep it up!
Oh I also wanted to mention if you add a music track to it and some sound effects that can go a long way to improving what you already have! For example a sound of something falling into a basket could help the player know the successfully caught the fruit 馃榿
Thanks for encouragement! I'm currently implementing everything i originally wanted and polishing a bit. Planning to update after voting is over:) Another project to add to resume is never a bad thing right haha. Will try to experiment with sounds for sure. I will let you know when I release decently polished version if you are interested! Once again thanks, hope to see you in some other jams sometime!
Absolutely would love to play your next version of this!