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A jam submission

The Interdimensional MageView game page

A 3d platformer where you play as a dimension shifting mage.
Submitted by ExplosiveChair, BoogeyTent — 49 seconds before the deadline
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The Interdimensional Mage's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#314.3484.348
Fun#1033.7393.739
Mechanics#1283.6093.609
Sound#1373.3483.348
Theme#1403.9133.913
Music#1973.3913.391
Story#3202.3912.391

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
2

Did you use any existing assets? If so, list them below.
Most of the sfx, which are from freesound.org and pixabay.com

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted (1 edit)

I have 1 FPS and lagging shaders which are covering all screen by white cubical not transparent fog, so I can't rate this game, sorry.

Developer

Dang, I'm really sorry to hear that. I added a second download that runs a bit easier, it might not be that much better for you considering how bad your performance issues were, but it might at least be playable.  Thanks for giving it a shot though, sorry you couldn't play it 

Submitted(+1)

Really pretty game. good mechanics. however I get Massive framerate issues when transitioning dimensions.   Well done you 2. 

Developer

Thanks! Sorry about the performance issues, you can change the shadow quality to low in the settings menu and that should mostly fix them. 

Submitted(+1)

this is really fun and challenging for me. really love the art style, the vfx used for this is also really matching the style. However, the thing that I don't understand is, what is the purpose of the health bar, it seems that I don't get any consequences for depleting the health bar down to 0. anything beside that is already really good. Really well polished game I think :D 

Developer

Glad you liked it! Yeah the health system might be a bit redundant, I just wanted a way to punish the player when an enemy hits them really, in hindsight I probably should have left it out 

Viewing comments 3 to 1 of 23 · Previous page · First page