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Zombo - Space Marine Killer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #608 | 2.117 | 3.667 |
Music | #658 | 1.347 | 2.333 |
Sound | #675 | 1.347 | 2.333 |
Aesthetics | #724 | 1.925 | 3.333 |
Fun | #732 | 1.732 | 3.000 |
Story | #787 | 1.155 | 2.000 |
Mechanics | #882 | 1.155 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Unreal Engine and Mixamo
Link to your source?
https://bexarclaw.itch.io/zombo
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Comments
Nice delivery. Difficult game. I see you already have some feedback on the controls so I won't talk about those. I see you used Mixamo. I've wanted to play around a bit with that myself. Might give that a shot next time. At any rate, nice game!
Interesting take on the theme but was quite hard to play due to the controls!
Thanks for playing and your review. What type of control features would you integrate?
Possibly a crosshair that the player aims at, it felt like the character wasn't aiming unless I moved my mouse in the direction to shoot, if you look up something like Hotline Miami gameplay the cursor is bound to the mouse and the player always aims there, so you don't need to move the mouse to shoot.
Did you add controller support? If so, the controls you have now probably work better on there.
Great entry! It might help aiming if the character's rotation were oriented towards their movement direction. A fun game nonetheless! Well done!
Thanks for your review. Yeah, I was having a hard time getting the blend space to work.