This game was truly entertaining. That said, I think that the extra levels were detrimental to the game without having any new enemies or threats. I understand that the time constraints of the gamejam play a role, but I believe that would be the most "actionable" improvement you could make on this game.
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The Timeless Vortex's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #513 | 1.925 | 3.333 |
Music | #524 | 1.925 | 3.333 |
Theme | #555 | 2.309 | 4.000 |
Mechanics | #615 | 2.117 | 3.667 |
Sound | #675 | 1.347 | 2.333 |
Fun | #681 | 1.925 | 3.333 |
Aesthetics | #682 | 2.117 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Kenney Assets, Pupkin Roguelike Assets, Free Music Bundle
Link to your source?
https://kenney.nl/, https://trevor-pupkin.itch.io/roguelike-dungeon-asset-bundle, https://assetstore.unity.com/packages/audio/music/orchestral/free-game-music-collection-177094
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