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Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which parts of the entry did you take from other sources (free assets etc.)?
https://github.com/RandomiaGaming/Unity-PixelPerfectPolygonCollider2D - taken from here is the collider generation
Which parts of the entry did you make BEFORE the jam started?
How many people were on your team?
What tools, engine, language, etc. did you use?
Unity, C#, VisualStudio2017
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