Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Out Of SpaceView game page

Confusion is a sign of intelligence
Submitted by theloyalstreamer — 26 minutes, 14 seconds before the deadline
Add to collection

Play experiment

Out Of Space's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#73.2863.600
Game Design#83.2863.600
Graphics#103.6514.000
Overall#123.2503.560
Audio#143.1043.400
Adherence to Theme#462.9213.200

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

I started feeling a bit nauseous playing this, I think it might have been a frame rate issue... However I really appreciate the experimental level design, Level 2 is probably one of my favorite levels in any game ever, its simple and infuriating! ALSO you used one of the songs I used in my game for the menu! My advice would be to focus on weird spaces and less on parkour and graphics and it could be a real mind twister.

Submitted(+1)

nice game

I just pass parkour level but stuck with this 

like phealsout said, fps drop near where dimension is connecting and in long room ( maybe too much room loading in background)

mouse sensitive is a bit faster but since i have adjustable mouse it have no problem

parkour part took much time to complete but it's nice to see what this game can do with dimension

I have no problem about music but it 'd be better if music volume is lower

also having a pause and be able to return to menu is nice

Submitted(+1)

First of all, I experience quite some performance issues, reaching around 10FPS in some areas. This all the while I have a fairly strong computer for todays standards. Since the game's sole mechanics are the movement of the character and the camera, I found them to be quite lacking. They did not feel too satisfying to use. For me the camera moved super fast, and was not snappy. Instead it dragged on a bit after I moved it. The music is okay, but drove me insane after a couple runs. The way the game looks is really quite interesting, and with more polished mechanics and maybe some directions it could really be something I think.

Developer (1 edit)

thank you for your feedback!