Another simple yet really fun and engaging game. I really like how you guys created a mini menu that sort of shows you what the games like before you click play. However, like a few others I suck at the game but good game :)
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Gravity Swap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How original is the game? | #13 | 3.000 | 3.000 |
How entertaining is the game? | #14 | 3.286 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I liked the speed of the game and the straight forward design. really enjoyable
Actually pretty fun, though only when you're going at a straight line since it keeps the players attention the whole time and focus on when to press spacebar. When it runs diagonal however, you'd simply have to press the button once and wait 10 seconds before having to go down again, making the game a bit boring like a long geometry dash level.
You could also perhaps add a trail of sorts to the ball for when it's moving to get a real nice sense of motion.
Quite fun, and well polished. Could potentially do with some way of giving the player a sense of motion since it can look like you are sitting still. Maybe some textures or a background moving past
This game is quite surprisingly fun, great work on the gameplay! The game goes use some art since its just generic shapes (but I'm willing to let that problem slide since maybe you and your partner are probably not that good at Art Design and/or 3D Modelling). Other than that, its really good for both your partner's first game jam, keep up the good work.
This game has a fun and engaging gameplay loop, constantly testing the player's skill and reaction time. Because of these skill factors, the game has a very high skill ceiling despite its simplicity with a high score system used to incentivise players to come back to the game.
One area of the game that I do feel is lacking is the graphics, while it is simple and allows the player to focus, it seems almost too simple and rushed. While it's not a necessary improvement to make the game more fun, it will definitely help the game feel more polished and complete, it can also help with player feedback and engagement.
Along with this, I noticed that the game only shows your high score after you have died, I feel like it would be a great addition to have your high score while playing along with it being on the main menu, this way the player will always have a new goal to strive for which may help with player retention.
9/10 - Ashe L
I like how you managed to make this game randomly generated however I feel like the design was very bland, maybe giving the assets themes like a fish in a tube or something would have been interesting. the game controls well however i find it a bit boring.
Very engaging to the point that when I lost I wasn't moving on till I got a good score! Maybe in future you could add a background of sorts so that movement is more clear when the ball is moving at the same place as the walls.
The procedural generation is made by tracking the player's movement along the x axis and spawning a new piece in front of it every time it moves 10 unity units. Additionally it has to track where on the y axis to spawn the piece, this is done by adding an offset to the spawn location, for example if the previous piece went upwards then it would add to the offset and the next piece would spawn further up on the y axis, same for if the piece went down, it would subtract from the offset. Hope that makes sense, I can send you the code in an email if you would like to see it. Thanks for the feedback.
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