I'm really sorry; as much fun as this game seemed like it was going to be, I couldn't really get into it. I guess I expected a game with dashing and wall-jumping to have better controls than this. Jumps sometimes wouldn't respond or give me enough height for some reason, the mid-air trajectory is impossible to adjust, and the ledge grab doesn't seem to work at times. The level design doesn't work well around these things or give you enough room to learn to the mechanics, and I was often left wondering what I was meant to do. It says something when I can't get further than the third screen after 15 minutes of playing. It's a shame because the atmosphere is quite nice, and I can see this game being a lot of fun with the issues ironed out. It just isn't there for me.
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Shadow Peaks (Demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #18 | 3.625 | 3.625 |
Sound | #64 | 2.250 | 2.250 |
Fun | #65 | 2.250 | 2.250 |
Overall | #65 | 2.469 | 2.469 |
Theme Use | #89 | 1.750 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was your favourite part of working on your game during GDM?
The motivation that comes with having a deadline and working on a game for a specific event.
What was the hardest part of creating your game?
Hammering out bugs that arise from the use of mechanics I've never used before. There are still a hand full that are present and I am still working on fixing.
Did you use any pre-existing assets in your submission?
The player sprite was from a previous project, all other assets were made for this jam.
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