I like the idea being displayed here, there's just a few issues that I experienced:
- unforgiving platforming (could be fixed with a little bit of "coyote time" after ledges)
 - secret vision was spammable (felt like the ability should've been disabled when player inputs a movement key so that they have to stop in order to use it again)
 - ball sometimes didn't respawn at end
 
For a game that only took 12 hours to make, it's very impressive. I imagine that, with another 4 hours, the game would've had more polish and be even better!


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