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Cha.in's itch.io pageTeam name
Sowoke Entertainment Bureau
Credits
Taras Dashkov - Unity developer
Vitalii Zubkov - Narrative, direction, UI/UX design
Ivan Turmenko - Sound design
Kirill Kulakov - Assistance in game & narrative design
Technologies used
Unity as the game engine
Unsplash.com as photos source
Twitter.com as a source for some in-game posts
Figma as UI design tool
FL Studio as sound design tool
Game summary
Cha.in is a short social horror interactive experience featuring a popular social media app inside your smartphone and a conversation between two people out of it.
The main focus of the game design is social media's chaotic and destructive influence on a human being. Also, the game touches the theme of post-breakup feelings, focusing on guilt, offenses, and forgiveness displayed through both out-of-phone dialogs between two people and in-phone news feed.
Cha.in should remind players how much time they waste inside their favorite mobile apps and how such escapism can affect their lives. Even though the game features a relatively good ending, the overall narrative (supported by a sound design) may be a bit grim and grounded, reminding us of our own hard times we got through while scrolling, scrolling, and scrolling.
How the workshop informed your game
The workshop Interactive Worksheet helped us a lot while we were thinking about the game narrative design and theme focus; defining the Impact Goal and thinking about technology addiction and how mobile apps and social media influence our behavior in real life brought us to the actual format of the game (creating an immersive experience of using social media) and it's the main theme (how social media disconnect us from both social and the world around us).
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