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Spark & Kling (FGA Submition)'s itch.io pageSubmission comments
Name: Spark& Kling
Short Description: Two experiments escaping by helping each other out!
Logo, poster & trailer:
https://changemakereducation-my.sharepoint.com/:f:/g/personal/eleanor_ahlberg_edu_futuregames_nu/EnCN0fPLlNNKnjg3uNcBmxIBKPn9Nh-ATbS1SGmmuw5Dxg?e=GjhQbf
NOTE BEFORE STARTING THE GAME:
Spark & Kling is a multiplayer game and needs two players to beat it. It is recommended to play with 2 gamepads (Preferably Xbox) for the best experience and the controllers must be connected before starting the game.
To Skip the start cut scene you will have to press SPACE twice
and don't use the mouse when in the Start screen
Made by Cozy Labs:
Anton Vassepov: Gameplay programmer, Generalist Programmer, Audio Programmer
Eleanor Ahlberg: Product Owner, Lead Design, System Designer
Ella Lopez: Gameplay/Puzzle Designer, VFX Artist
Emil Brax: Lighting, Post Process, Environment Artist
Emma Österlund: Character Artist, Character Animator, 2D Artist, Tech Artist
Fredrik Askebris: Composer, Sound Designer, UI Designer
Nestor Jerfström: Technical Animator, Technical Artist, Gameplay Programmer, Generalist Programmer, Tools Engineer
Robin Håkansson: Environment Artist
Saheel Husain: Level Designer, Gameplay/Puzzle Designer
Vincenzo Catano: 3C Designer NOTE BEFORE STARTING THE GAME:
Spark & Kling is a multiplayer game and needs two players to beat it. It is recommended to play with 2 gamepads (Preferably Xbox) for the best experience and the controllers must be connected before starting the game.
To Skip the start cut scene you will have to press SPACE twice
and don't use the mouse when in the Start screen
Made by Cozy Labs:
Anton Vassepov: Gameplay programmer, Generalist Programmer, Audio Programmer
Eleanor Ahlberg: Product Owner, Lead Design, System Designer
Ella Lopez: Gameplay/Puzzle Designer, VFX Artist
Emil Brax: Lighting, Post Process, Environment Artist
Emma Österlund: Character Artist, Character Animator, 2D Artist, Tech Artist
Fredrik Askebris: Composer, Sound Designer, UI Designer
Nestor Jerfström: Technical Animator, Technical Artist, Gameplay Programmer, Generalist Programmer, Tools Engineer
Robin Håkansson: Environment Artist
Saheel Husain: Level Designer, Gameplay/Puzzle Designer
Vincenzo Catano: 3C Designer
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