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A jam submission

BoneyardView game page

bones is math
Submitted by Charlieyoung87, FoxLoveInk, Mochi — 1 hour, 47 minutes before the deadline
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Boneyard's itch.io page

Results

CriteriaRankScore*Raw Score
Skeleton#84.3814.381
Visuals#244.2384.238
Audio#313.5713.571
Creativity#513.5713.571
Entertainment#712.4762.476
Theme Use#752.7622.762

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Who worked on your submission?
Charlieyoung87, Mochi, FoxLoveInk

How does your submission fit the theme?
Boneyard fits the theme by being set in a speakeasy during prohibition. You play the game Boneyard with your entourage, the other patrons, cheering you on. The patrons may share a likeness to famous characters but due to the questionable legality of socializing in a speakeasy, as well as the questionable legality of them being included in our game, they wish to keep their identities a secret.

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Comments

Submitted(+1)

Very nice Game, it would be nice if the controlls would be explained in the Game. I couldn't figure out how to rotate the bones for a bit, after a look on the itch page that one cleared up.
Overall nice Expierence, even tho after awhile it got a bit boring. The foundation is solid tho! Liked the music and atmosphere!

Developer (1 edit) (+1)

Thank you very much for the feedback! Neat to see familiar faces from the Bigmode game jam!

Submitted(+1)

Oh lol haha! I didn't realize that! Very nice haha :D
And no problem, if you also joined the Brackeys gamejam, I am going to eat my shorts haha. Nice to see you again! :D

Submitted(+2)

The visuals and atmosphere are top notch, but the lose\game over state needs to be better communicated, and I think the gameplay is severely restricted by the logic that determines the next round score. It looks like the next round score is usually determined by doubling the player's previous final score, which actively punishes them for doing well. I made it to the shop for the first time on my fifth or so attempt at the game, because I intentionally used less bones to sandbag my score to be something that would barely beat the current round goal, so it would be easier to beat round three. Otherwise, I was consistently doing too well in round two, making the round three goal unbeatable without really good bone luck.

Even past round three, it seems exceedingly difficult to progress once the round goal gets over a few thousand, because bone placement can only do so much (especially when bones seem to be drawn\created randomly), even with illegal bone placements that extend outside the defined grid. There doesn't appear to be enough money to buy multiple smokers\drinks\smokes to consistently get a good enough combo going, unless I'm missing something that lets you get more than $5 when entering the shop for the first time. I eventually figured out that smokes cost $2, so it's possible to buy a smoker and change the default cigarette they come with, but that was through trial and error, because the shop tooltip says smokes cost $3.

I'm just kinda confused, because I don't think this is supposed to be a min-maxing game where you're trying to just barely beat the goal every single time. All of the effects in the shop that I could see seem intended to make numbers go up and/or be triggered as many times as possible, as opposed to a mix of effects that give you finer control over your score to help prevent going too far past any given round goal. That leads me to believe that the intention is for the player to always make the largest number possible. However, I did notice that there appears to be a finite number of bones in the bottom right. I was never able to beat the round goal with no bones left to draw, so I don't know if the board gets cleared and the bones reset once you run out, or if the game is only supposed to last six rounds, and is genuinely a puzzle to optimize those six rounds to get to the end. If the latter is true, that goal should be stated explicitly somewhere in the game, because I think it would set expectations and clue players into the intended strategy sooner. If the game is supposed to last longer, then the round goal scaling should be a lot more gradual, at least until the player has the opportunity to visit a few shops, so they can explore how different smoker/drink/smoke combos work more thoroughly.

This game definitely stands out in a lot of good ways, the concept is excellent and figuring out bone placements is genuinely fun, it just feels unclear what I'm supposed to be aiming for.

Developer(+1)

Thanks for the feedback, did you enjoy the music too? 👀

Submitted(+2)

Yeah, the music is great and fits the vibe really well!

Developer(+1)

Hard agree. When we got the game working at all that was pretty much what we have here. Thank you for the feedback and in polishing this (because we do think theres a lot of cool stuff to be done with this) we'll focus on some of what you mentioned. Having it written down like this from someone else is a big help. Wish we had time for play testing before the jam was over lol.

Submitted (2 edits) (+2)

Very cool aesthetic!

Developer(+2)

“Thank you so much-a for to playing our game!”