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Pumpkin Possessor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
mechanics | #1 | 4.000 | 4.000 |
utilizing the engine well | #1 | 5.000 | 5.000 |
effects | #1 | 4.000 | 4.000 |
playability | #1 | 5.000 | 5.000 |
Overall | #1 | 4.500 | 4.500 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
engine and programming language
No engine, all hand done code using Python 3.10 with SDL2 via the PySDL2 bindings and Pyinstaller for packaging.
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Comments
This is a solid entry and impressive, given that you didn’t use an engine but programmed it all.
I enjoyed the Star-Wars-trash-compactor vibe that I got from the blocks racing in from both sides, and the random generation worked very well except in the cases you mentioned where they spawn too near the player at the start of the game.
I got a disproportionate amount of pleasure from the fact that I could switch the Jacko lantern’s light on and off by clicking on it. That brings me to the point of the artwork: simple but very clean and appealing. I really liked the music loop for the opening and credits, and it contrasted nicely with the motivating action music of the main screen.
I would add a brief instruction to the game to save people time figuring out the drag and drop mechanics. Ultimately, it would benefit from a more challenging controller, but I’m sure that presents different programming or design challenges.
I enjoyed playing and hope to see more of your work!
Thank you Lehtzgoe.
I was planning to add an instructions screen as a lack of in-game instructions was a critique for my previous game, but I burnt out at the end and just wanted to have the game uploaded in time. I figured the game would be easy to understand since it was only using the mouse and I didn't have time to get somebody to playtest it unfortunately.