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Bartender Apocalypse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How fragile is it? | #12 | 4.000 | 4.000 |
Aesthetic effort | #18 | 4.000 | 4.000 |
Playability! | #22 | 3.600 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Amusing concept, clever backstory. The idea that you're an exhausted person carrying two 12-packs of beer late at night is a clever use of the theme, and a nice retcon for the 24-shot limit. Still needs a bit of polish - text wraps break the instructions into word fragments, and there is no explanation of where "home" is...or if it is even possible to get there. Player is able to move their avatar offscreen and avoid all enemies, so needs screen-edge boundaries. No sound effects of note. Some of the collision detection between "bottle" and "zombie" may be off - sometimes it takes two shots to take down a zombie, and it wasn't clear if this is intentional.
- Can I actually make it home? Much to think about... the speed boost was funny because it made me die.
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