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Hunting Monsters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability! | #14 | 4.000 | 4.000 |
How fragile is it? | #18 | 3.714 | 3.714 |
Aesthetic effort | #23 | 3.714 | 3.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Cool idea switching weapons, but I could not figure out how to make the sword useful. I like how the charge of the bow is indicated by the length of the arrow. Good stuff.
- Certainly meets the criteria of 'fragile' - no defense and no way to recharge health means I died quickly. The Shmup aspect seems to be that using the sword is a certain death strategy, so I relied mostly on the bow and arrow. I wasn't sure if charging the arrow just increases speed or if it also deals more damage. Game suffers from inability to shoot other than horizontally, and movement controls in a browser often created a problem where the browser window itself moved, and then the cursor left the gameplay area and I was stuck while trying to click back into the PICO8 window. So it would probably be more playable in a dedicated app or on a console. Character turning into a red rectangle when taking damage looks like a work-in-progress kludge. Slowly drifting background image made me uncertain whether I was floating in space with a monster who could only marginally control its own movement.
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