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Night Skies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability! | #12 | 4.025 | 4.500 |
Aesthetic effort | #13 | 4.025 | 4.500 |
How fragile is it? | #15 | 3.801 | 4.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The night is dark and full of targets! A super interesting, unusual "fragility" dynamic in that day vs. night controls the vulnerability of the enemy ships, and you get to choose when it's night by grabbing the moon. The strategy quickly became "kill all but one of the enemies, then wait out the day until the next moon reappears, then kill all but one as quickly as possible," ad infinitum. Couldn't tell if my player is a ship or a bird (or maybe an ornithopter?) but the flappy "wings" were intriguing. Sky & clouds were well done, sfx completely what you'd expect in a finished game. Very smooth controls, no detectable clipping errors in shots or crashes with enemies. Nice wrapup sound. I think I played ten times before I needed to take a break.
- Very pretty! Reminds me of the "Porco in the Sky" level from Everyday Shooter
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