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Bull in a China Shop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How fragile is it? | #12 | 4.000 | 4.000 |
Playability! | #21 | 3.667 | 3.667 |
Aesthetic effort | #28 | 3.333 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- So, in the metaphor, the bull is the durable item and the china is the fragile object, but you've turned the idea on its head and made the bull fragile in the game. The bull is cute, and it looks like it shoots...bubbles? at inverted crystal stemmed goblets? And the bubbles break the goblets? Everything that I expected to be fragile in this game is the opposite, so it's like a dadaist parody of the idea of fragile. I wasn't clear on the gameplay or scoring mechanism, so it needs some instructions. Does it run on a timer, or is it limited in gameplay by the number of bubbles fired from the bull's head? It ended abruptly and I wasn't sure why. The bull either has four eyes or is wearing red goggles on its head like a steampunk. The game control buffer also unpredictably fills quickly so the bull sometimes keeps moving when you remove your fingers from the arrow keys. Needs a more robust "restart"menu at the end of the game.
- It's fragile! It's a shmup!
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