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Fragile Asteroids's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability! | #3 | 4.600 | 4.600 |
How fragile is it? | #7 | 4.400 | 4.400 |
Aesthetic effort | #24 | 3.600 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Looks like a revamped Astrosmash, but without penalties for letting the "rocks" go past the player. Fast paced gameplay and nice sfx to go along with it. There's a boundary problem on the left edge where the player can partially leave the gameplay area and their 'bullets' do not fire, but they can be hit by incoming rocks. Game lacks a restart menu at the end. I found that I started to just try to shoot only the red rock for the maximum score. Could consider adding a bonus for shots not fired when the time runs out. Rocks were fragile, player was fragile, shooting was fragile!
- This is a neat concept! Due to the limited bullets I actually had to think a bit about whether it was better to just sort of wait for an ideal set of blocks to come along so I could 1-hit a red block. I think there is something here if you explore it more.
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