I gave it a spin and was able to complete three out of the seven objectives! The concept was interesting, I think the conceit of using objectives as a soft tutorial is an interesting one, but the pace of the gameplay doesn't appear to match the pace of the timer: it often takes a second and a half to merge one piece into another, so if you make a mistake or fall behind, it can feel like you get doubly punished.
I'd be interested in learning where this game can go, scoring-wise, if I had an option to turn off the objective gameplay or if the timer were significantly increased, because I have yet to get a chance to really explore what kind of chain forms this game could let me make
Comments
I gave it a spin and was able to complete three out of the seven objectives! The concept was interesting, I think the conceit of using objectives as a soft tutorial is an interesting one, but the pace of the gameplay doesn't appear to match the pace of the timer: it often takes a second and a half to merge one piece into another, so if you make a mistake or fall behind, it can feel like you get doubly punished.
I'd be interested in learning where this game can go, scoring-wise, if I had an option to turn off the objective gameplay or if the timer were significantly increased, because I have yet to get a chance to really explore what kind of chain forms this game could let me make
After the jam I've hacked out the timer to the best of my ability as a non-programmer, so if you'd like to give it another shot, feel free.