Strong gameplay design, both in the core interaction, and how you've designed the levels to warm the player up to it. Music reacting to the time pause was an effective and resourceful touch. Have you checked whether a webGL export is playable? Seems like it might work fine for this game, and could help it get some much deserved additional plays, not only from bypassing the download step but also since that'd make it easily cross-platform. This style of game can be conveyed well with an animated gif, which itch even supports as a cover image, although obviously understandable that within jam's time constraints marketing wasn't a top priority. Great work on translating the theme into a compelling puzzle!
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