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A jam submission

A Witches DreamView project page

If you were a broke witch where would you like to live... here I think?
Submitted by NatGames — 7 minutes, 8 seconds before the deadline
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A Witches Dream's itch.io page

Results

CriteriaRankScore*Raw Score
Research + Development#352.5002.500
Creative Development#452.0002.000
Project Documentation#482.5002.500
Technical / Workflow#491.5001.500
Overall#531.9001.900
Final Presentation#681.0001.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Hi Natalia, I'd strongly recommend revisiting the blockout stage here and spending some more time there - with a focus on what the camera will see (pick one camera angle and build your scene around that). With a fantastical theme, it can be difficult to ground viewers into believing what's been built, so revisiting your reference is very crucial. Take a look at how trees are built up and their structure, and also how forests have foliage laid out and try to copy that. Currently your scene lacks much depth and variation, and it's easy to tell that you're using one asset for the tree line. By creating some variants and scaling / rotating randomly, along with pushing them out in space and scattering them, you get an easy win for creating that depth seen in the references. Once you've gotten a good blockout, you can now focus on placing secondary and tertiary assets in a more convincing manner - but always keep in mind how it looks in the final camera.

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