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Zeno's Fight Club's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2 | 3.000 | 3.000 |
Theme | #2 | 2.833 | 2.833 |
Story | #2 | 1.333 | 1.333 |
Gameplay | #3 | 2.000 | 2.000 |
Code | #3 | 3.000 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the tutorial-like labels over GUI elements to get you going in the client. Apart from the gimmick with Zeno's paradox I didn't see much actual gameplay nor story here. Since I was alone on the server at the time I could not test out any combat. I also browsed the Warrens code but as a C# newbie I didn't find all that many comments or details explaining just where in the codebase the particulars of this entry were implemented.
Interesting as a building block for future developments!
ahh yeah. I should link it but zenos is specifically the vanta isolation branch in github. The fight code lives in the combat project. https://github.com/SwiftAusterity/Warrens/blob/Vanta-Isolation/NetMud.Combat/Rou...