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A jam submission

Speedy Jerry saves a PrincessView game page

Speedrun game where you have to save a princess from boredom.
Submitted by H0nney — 10 days, 5 hours before the deadline

Play game

Speedy Jerry saves a Princess's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#13.6673.667
Fun#23.3333.333
Overall#23.3333.333
Sounds#22.6672.667
Graphics#32.6672.667
Overall#33.1333.133

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you use?
GODOT ENGINE

How many people is in your team?
1

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Comments

Submitted

Had fun for the most part, i think it would of been nice for a space bar jump option as i never had much experience pressing W to jump, making it a little awkward but doable. My biggest gripe with this game has to be the wall jumping. On several occasions i would just fall instead of jumping as i pressed A or D slightly too early, and I found a bug where if you latch onto a wall then let go of either A or D, you could then just jump up a wall indefinetly without detaching from it.

Overall, pretty impressed, especially given the time in which this game was submitted in. Nice work!

Developer

Thank you for your feedback

Definitely didn't expect that wall bug where you can just spam W, pretty weird and doesnt work in every place, but its 100% cause by me LERPing player speed, probably just some decimal values sticking you to a wall permamently

This game was great. Visuals were good, and the movement felt really snappy. My biggest gripe are the controls, but it's a personal thing. I hate jumping with w and it made the wall jumping harder since you would have to input A -> W -> D Super quickly which felt uncomfortable. I think giving the option for the player to use space to jump would help fix this, but it's just a personal gripe. Other than the game is great and I hope you continue to work with it

Submitted

Pretty fun game! The levels were fun and the movement was satisfying. My one bit of feedback would be that the wall-jumping took some getting used to -- probably because it was my impulse to move away from the wall rather than towards it when pressing the jump button, so I would end up falling off when trying to jump. I might suggest letting the player jump for a few frames after they stop touching the wall, and allow them to wall-slide just by being near the wall instead of having to move into it (raycasts instead of is_on_wall).

Developer

Thanks for the feedback, i had similar thoughs, definitelly gonna make it reality on next occasions

Host

cool game!