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Perfect Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How creative is the project? | #1 | 5.000 | 5.000 |
How fun is the gameplay? | #1 | 5.000 | 5.000 |
How well does the game fit the theme? | #2 | 2.000 | 2.000 |
How complimentary are the assets to the game? | #3 | 3.000 | 3.000 |
Overall | #3 | 3.750 | 3.750 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game stood out to me because of its focus movement and attacking mechanics. I noticed that a lot of the game was the same throughout, but I didn't care since I loved finding out what this character could do. The way that you attack is very nice, and I love the small details like the particles that come off the ground as you hit it. Also, I noticed that you can even hit the projectiles back at the enemies, which was an awesome touch, and what I am assuming is what the perfect time part of the attacking system is (although this is a little unclear). As this game is unfinished, there were a lot of default and standard assets, but I could definitely see a lot of potential with the mechanics already established. Great work!