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Recoil's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.000 | 4.000 |
How fun is the gameplay? | #1 | 4.667 | 4.667 |
How complimentary are the assets to the game? | #1 | 4.333 | 4.333 |
How creative is the project? | #2 | 4.000 | 4.000 |
How well does the game fit the theme? | #2 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
First off, I love the controls. Even though they were hard to get used to at first, I loved the difficult yet earned skill of flying that was needed for later levels. I also liked the introduction of the turrets, because they added extra challenge that built up just enough for the final room. I also really like the bullets that you shoot, although I didn't notice they were there at first because I knew to shoot the opposite direction of me to move from the name alone. However, it wasn't so much of a problem rather than a cool surprise when I learned about the targets you had to hit. One thing that I will say is that the final room has a very long buildup at the beginning, which I would shorten due to it being hard later on, and redoing the first section gets a bit tedious. Another complaint from me is that the arrow around your ball was confusing for me at first, since I had originally thought it was showing where you were aiming, and not where the ball was going to go. For the visuals, I especially loved the pixel particles, and I really liked how all the sprites were very coherent with each other. Great work!