I agree that what is currently posted is not really playable and is meant more as a bit of a demo of the game mechanics I've been working on so far so that I can share them with the jam. The cave map is something could use some tweaking to remove those hiding places, but I'll likely replace this entire level later on - it's meant more as a developer's room for testing monsters.
A full RPG would be a huge scope and while I would like to make on some day, for the jam I'd like to focus on something smaller like you suggested. I was thinking of something like Lufia 2's treasure cave where it's basically a push-your-luck rogue like to get to the lowest level of the cavern. Of course, that was huge too with many monsters. I do want to have something fun to play on Oct 31, so I'll probably need to focus on wrapping things up in the last week and a half.
I'm using Godot 3.3.4 with C# for programming. I'm not using any frameworks other than the Godot API.
I just realized that the file I uploaded was an earlier debug build. I've replaced it with the final. Sorry about this. Many of the issues you described should be fixed in this build.
Comments
It was a cool game that could definatly be expanded on I espesially liked the music.
More is coming. I hope to have my next update in a couple of days.
Thanks for your review, melvinwm!
I agree that what is currently posted is not really playable and is meant more as a bit of a demo of the game mechanics I've been working on so far so that I can share them with the jam. The cave map is something could use some tweaking to remove those hiding places, but I'll likely replace this entire level later on - it's meant more as a developer's room for testing monsters.
A full RPG would be a huge scope and while I would like to make on some day, for the jam I'd like to focus on something smaller like you suggested. I was thinking of something like Lufia 2's treasure cave where it's basically a push-your-luck rogue like to get to the lowest level of the cavern. Of course, that was huge too with many monsters. I do want to have something fun to play on Oct 31, so I'll probably need to focus on wrapping things up in the last week and a half.
I'm using Godot 3.3.4 with C# for programming. I'm not using any frameworks other than the Godot API.
I just realized that the file I uploaded was an earlier debug build. I've replaced it with the final. Sorry about this. Many of the issues you described should be fixed in this build.