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Chroma's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1 | 3.667 | 3.667 |
| Playability | #2 | 3.000 | 3.000 |
| Theme | #2 | 3.667 | 3.667 |
| Overall | #3 | 2.667 | 2.667 |
| Mechanic | #4 | 1.667 | 1.667 |
| Special Object | #4 | 1.333 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you implement the theme?
yes
If you answered yes, How did you implement the theme?
The game gets more chaotic, graphics get more corrupted, and charts get faster and harder in the last levels, signing that the player is losing control of the game
Did you use AI.
i was talking with chatgpt about how to know if my games have professional quality, and the AI gave me a list of rules to make pro level games, that i used to do a QA on my game. And the AI also made me discover DOTween, and that's all
Did you learn anything new?
DOTween (a thing that helps you to make micro animations for cooler games using code), a small chatgpt generated list of rules to do QA on my games, and more knowledge about how to finish games and make them better and better
Did you implement the special object?
uhm... no
Did you implement the mechanic?
no
Disclose how you implemented them.
i didn't, my focus was on making the game get the out of control theme, by making the player slowly lose the control over the levels, and the game feel more corrupted over time
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