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A jam submission

Battle of King's HillView game page

Assignment 6 by Hongyu Zhai and Geonwoo Lee
Submitted by harvey.zh, gl1858 — 12 hours, 38 minutes before the deadline
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Battle of King's Hill's itch.io page

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What did this game do well? (Answer in a few sentences)

Turning the map data into 3D landscape looks cool. Never expected a 3D game in itch.io before.

My favorite thing about this game is the chunky, grey, imported terrain. It has a certain aesthetic that reminds me of early 3D web games. In fact my motivation while playing it is to discover more of the terrain and reach the end of the map. I also enjoy the low poly aesthetic of the plane, enemies and projectiles.

The map is really cool! And it is fun to play.

The real-world terrain is cool. The game is easy and fun.

I really liked the 3D topological terrain map in the background. I think its a fascinating idea to procedural generate maps using open sourced terrain data without having to heavily hand design them.

The game did well with the music, graphics, and the look of the game. It was well implemented, and was fun to play.

 

What could be done better? (Answer in a few sentences)

More game mechanics could be added but since it is a prototype about data importing, it is fine.

Of course it would be great to incorporate the terrain in the gameplay somehow (features on the ground dictate what enemies spawn above those features? Tall mountain-tops generate collectible items? Making the game compatible with arbitrary real-world terrain could add some variety and replay value. I would like the AI to be more stupid so I can spend more time enjoying the vistas below.

It will probably be better if we can see what status is the plane, see the damage, so that we know we need to hide from enemies.

I assume the data used in this game is the terrain of King's Hill. However, it seems that there is few interaction between the player and the terrain.

I think the terrain map could be better incorporated with the game. Without background information, I would've assumed it was just a random terrain map.

I think the hit box implementation could be better. B/c I was very confused at times when it felt like I wasn't getting hit, and it just seemed a like the hitboxes were all smaller than it looked.