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A jam submission

Covid19View game page

Submitted by Yuan Li — 14 hours, 28 minutes before the deadline
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Covid19's itch.io page

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What did this game do well? (Answer in a few sentences)

The system is very sophisticate and full of potential

The game's visuals were really well done. Reminded me of Plague Inc. and of a visual novel. The subject matter of course is very relevant and interesting.

This is a really cool game. It feels polished and well built with good information and realistic choices that feel consequential. The game has enough elements where it feels that there is an interesting cost and reward to making each decision. It gives me Plague Inc vibes. Like Plague Inc, the stop and resume button is a good touch that allows me to absorb the nuanced choices of the game and really play it for its full value.

Fun visuals and gameplay concept. The game is pretty overwhelming and hard to deal with, which is good and very thematically appropriate. It was fun trying to do re-enact what happened in reality, try to do as well as possible, and then try to fail as much as possible.

What could be done better? (Answer in a few sentences)

I think the UI can be more user friendly and the event can be more graphic and less text.

Some music would be good. I think events happen a little too fast before the player gets to do much. I think the choice of staff could be a little less binary because most players are going to choose the staff that cause the most case reduction.

The screen is a bit small and the text is a bit small. Theres a lot of information and text compressed onto the page - it might be better to separate it into separate tabs so it doesnt feel as overwhelming to read everything. The bars on the bottom right were not really intuitive to me, and it took a while to understand what the cost was for raising each the bars and what exactly I was gaining.

Playing the game in my browser, the text was very hard to read, and given how much reading you have to do from the get go, it was a little frustrating to play. Adding a fullscreen option would have solved this. Some form of audio -- music, sound effects, or both -- would also help make the game more engaging.