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A jam submission

Get Punk'd UpView game page

Endless Platformer
Submitted by Way2Ez — 1 hour, 31 minutes before the deadline
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Get Punk'd Up's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#202.7393.000
Presentation#243.1043.400
Overall#262.7843.050
Theme#283.1043.400
Engagement#312.1912.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Neat take on an endless jumping game! The controls felt well polished and the combination of jumping and gunning felt great. Visuals were solid as well. My biggest feedback would be with the random generation. The timed platforms were a cool addition but their spawn rate seems a bit high. I kept getting levels where all the starting platforms were timed ones and because of how quickly they died, they kept dying before the next platform was on screen so I couldn't go further up. It also seemed like the fire at the bottom went a bit too quickly for me to wait for more platforms to show up so I could keep jumping. With a slightly tweaked rate for permanent platforms or giving player more time on the ground, I think this would be really fantastic.

Developer(+1)

Thank you so much for your feedback!

Submitted (1 edit) (+1)

This game feels really complete/polished in a way that I wasn't expecting for this short jam. Nice visual design and appropriate sound (though too loud for my taste). My main complaint is that the play area seems too small. I think zooming out a bit and reducing the flame size would help. It would let the player see more platforms so they could make more informed decisions. 

Edit:  Oh, I forgot to mention. If you jump into the side of the platform it's possible to hover. I guess this could be a bug or a feature depending on how you want to play but it didn't seem like it was intended to work that way.

Developer

Thank you so much for your feedback!

Submitted(+1)

Fun arcade-y game. Great music and sound effects. Nice cyberpunk style. Sometimes jumping can be a bit fiddly. I found that when a platform was directly above me I had to jump from close to the edge and if you don't get the timing spot-on you fall. A bit of coyote time would help a lot. I liked that you had multiple kinds of platforms (slow,  timeout etc.), and upgrades too. Very cool!

Developer

Thank you so much for your feedback!