Play game
Miriam's Madness v2's itch.io pageSchedule
3 hours per day, roughly 4 days per week. However there was a week where I didn't work on the game. Probably spent a total of 60 hours max.
Success
No
Reason
While I did end up with a playable product, I had to cut a lot of content that was worked on and didn't have enough time to add necessary content.
Devlogs
https://itch.io/jam/crunchless-challenge/topic/1739437/devlog-miriams-madness
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