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A jam submission

CURSE BREAKER: FALL EDITIONView game page

WINDOWS
Submitted by Moose Loops — 16 hours, 10 minutes before the deadline
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CURSE BREAKER: FALL EDITION's itch.io page

Schedule
Honestly my schedule was this: Spend an hour or two each work day when you have the time. (Essentially using my "free time" to make progress when I can.) I simply made a "DEV FLO" list on my phone with a checklist of things to get done. I made somewhat slow, but consistent progress and finished exactly when I set out to!! (The last day of the jam.) This is my first ACTUAL game created other than a small one I did for another jam a while back. I learned a lot since it was my first time using GameMaker Studio 2.

Success

Yes

Reason
I made a seemingly reasonable goal to create a simple but fun game and ended up more than happy with the progress I was able to make!

Devlogs
https://vomitingmoose.itch.io/curse-breaker-fall-edition/devlog/318251/november-30-release-date https://vomitingmoose.itch.io/curse-breaker-fall-edition/devlog/319561/demo-out-now

General comments
Thank you so much for this challenge! It was such good practice for time management and actually starting indie game development! <3

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