This is really clever and creative. The roles of ignorance and chance are very well incorporated into the game, showing how crucial habit and experience are to achieving virtue. The addition of extra non-Aristotelian game modes was also superb. Thanks for your piece!
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Aristotelian Development & Deduction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Popular winner | #1 | 5.000 | 5.000 |
Runner-up | #2 | n/a | n/a |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What work(s) of philosophy does your piece take as its primary source(s)?
Aristotle. Nicomachean Ethics
Please tell us about your piece.
Roleplaying games, traditionally, have built-in systems for character progression. It may take the form of leveling system where the character gains new abilities or improve their mastery of certain skills, but the underlying commonality is character improvement. The development of one’s character, in another sense, was also a concern of ancient Greek philosopher Aristotle.
In Nicomachean Ethics, Aristotle talks about “eudaimonia”, sometimes translated as happiness of human flourishing. To live a good life, one must be virtuous. To do this, a person must act with the rational part of the soul in accordance with virtue. Aristotle identifies ten virtues of character that one must master in order for one to live one’s best life.
This game attempts to blend the two concepts of character development by creating a game system where the player attempts to achieve a virtuous state by establishing habits and gaining practical wisdom from each scenario they encounter.
What other sources have you used in your piece?
https://drive.google.com/file/d/11cFHP9aFctluE2y8oY_b9ZVzkZ9Y2s02/view?usp=share_link
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