A really clever take on the theme - a simple concept with minimal buttons, but a very tricky puzzle. I'm not sure if it was intentional, but i see there is a very clear path to the end where you have to make no errors. Once you get it, that's great, but I think there needs to be some clarity - so here's my feedback.
- Make it clear the type of game this is. That there is a specific pattern you need to take to reach the end, that is intentional. It can feel to a new player that it's just chaotic as the design is so clever it kinda will go over most peoples heads. Some instructions at the start will work well.
- Will say the intro is awesome, really nice use of the post processing, and is a nice start to the game.
- Have the restart button clear on the screen, and controls as well if you wish.
- A little prettier environment wouldn't hurt, maybe some nice built up background or some more no collision meshes. It feels a little too simple even if the style.
- If you want to make more levels (I'm only aware of area 1...) then I think start with a very easy simple one to get used to the mechanics and build up. You want some satisfaction for the game.
I'd also like you to note that I, AJ, have the top spot on the leaderboard xoxoxo
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