There is clearly a lot of work gone into this game, and it shows. There's so many details, and elements, and combinations to see and it really blew our mind...
...this was however it's downfall. It's a very fast-paced feeling game, running around and stealing and being shot at, but then there's so many combinations and recipes and things to remember, you're constantly checking your menu to figure it out and you're being shot
Both things are great separately (the game idea and the crafting menus) but don't quite work harmoniously together. I would suggest using the crafting idea and taking this to a more survival game, or trimming down all the recipes to make the stealing/shooting game more fast-paced and enjoyable.
Breaking stuff down before you could pick it up was time consuming, and often you couldn't see the health of the item and no idea how far you'd gotten along. On top of checking the menu a lot this process felt arduous.
Really love the idea of running with a supermarket sweep game, it just needs to go either harder on crafting and time taker, or more fast paced action with quick pickups and combine options to quickly get into the fight.
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Really love the idea of running with a supermarket sweep game, it just needs to go either harder on crafting and time taker, or more fast paced action with quick pickups and combine options to quickly get into the fight.