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Frozen Linkss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #3 | 2.940 | 3.143 |
Music | #3 | 2.940 | 3.143 |
Theme | #6 | 3.074 | 3.286 |
Fun | #8 | 2.138 | 2.286 |
Mechanics | #9 | 1.871 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really liked having you narrate the game, game is cool, don't know if its intentional but the diffculty spike a lot in round 2 and bad gamers like me may get some troubles
thx <3
The game is pretty good, specially considering it was made in such a short amount of time, I think this could be the foundations of a really good game if the dev gave it more time in the future, for the jam I personally think it deserves a high ranking, there's a couple of minor bugs but the project is really good and it really shows the care and time the dev put into it. Also the music is banger after banger.
Did not run.
The problem is yours, it works perfectly for everyone
I had to use a different computer but I managed to get it working. It was a fun little game that I really enjoyed playing. It would be nice if holding down two directions keys at the same time caused diagonal movement instead of being locked into left right up and down. Your choice of art and music were great. The difficulty ramp was a bit extreme but I felt like that was probably intentional. I did not see that fires actually effected my cold bar and you really don't have time to sit around the fire and wait anyhow. Perhaps if you could stand by a fire and not get attacked by the snow balls but your level timer stopped counting that would make fires feel more useful. I would have liked to have some sort of goal other then just run away. Maybe levels could end based on some triggers like collecting objects or reaching a destination. Something like that could give the game a little more depth. You could also play around with having things scattered around the map that effect the snowballs in different ways like maybe slowing them down or throwing them in a random direction or what ever you might dream up. These could serve to give the player more to do while they are trying to get to the end of the level.